How to speedup 3d rendering?
The elementary rule of 3d graphics states that the modeling speed depends mainly on the designers imagination, knowledge and ability to use chosen software efficiently. Of course it is also related to the complexity of the project but this seems obvious. The same rule says that the most time-consuming and probably the most costly part of 3d creation is a rendering process.
Let’s take a look: we may create 3d objects with applications like 3D MAX or ArchiCad in various ways. We can build elements from scratch with basic geometric figures such as triangles organized in a grid or spheres merged together. We may instead digitize the real item with 3d scanner, a good camera or a tomographic machine and then transform it to suit our needs. Anyway, we got the object and we can build anything upon it. However there comes the time when it’s necessary to convert the project from the bunch of digital data into the high-quality image or animation.
Rendering is a complicated process. The amount of data taken into account along with the sophistication of the calculations lead to the amazingly high requirements for computational power. It is almost certain that even the newest personal computer won’t be able to provide that much efficiency. That’s why the online rendering services were born. With the superfast and very powerful GPU’s (graphics processing units) such a service is capable of rendering the projects in almost no-time as well as providing so called live previews during the design process.
Probably it is not necessary to mention that this solution does also efficiently cut the design costs but it’s actually worth noting that there’s no other way to achieve so great speed and quality for such a reasonable price.